About This GameWayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in.Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
Hero Characters and AbilitiesRenee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples:
Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
More characters details soon!a09c17d780
English
wayward souls apk revdl. wayward souls apk. wayward souls ios. wayward souls review. wayward souls band. wayward souls. wayward souls wiki. wayward souls switch. wayward souls guide. wayward souls paladin. wayward souls apk download. wayward souls apk 1.32.5. wayward souls apkpure. wayward souls 1.32 5. wayward souls android apk. wayward souls mod apk. wayward souls 4pda. wayward souls android. wayward souls apk mod. wayward souls adventurer First thing I noticed: You need a controller. The Keyboard controls are complete trash, and there doesn't seem to be a way to bind attacks to your mouse. That aside, if you do have a controller this game is super fun so far! The only thing I don't like is that there are no checkpoints, so if you die on the end boss of a level, you have to go all the way back to the start... which mind you, isn't terrible once you realize just how much you actually need those extra coins to level your character. However, If you like to advance quickly this may not be the game for you. It does require a bit of patience. :D. I played this game a few years ago on IOS, and it was by far my most played game on my IPad. I just realized it came out on PC, and with a brand new update a few days ago and I haven't been able to stop playing since! 1/28 Update - Paladin Bosses Part 2:
List of Changes. 2/2 Update - Paladin Bosses Part 3:
Paladin's story mode has been lengthened by a few levels, and he now has a new boss! This also contains some other features, such as new item icons, being able to go back a page in books, and tweaks to previous bosses.
List of Changes. 3/23 Update - Arena Adjustments:
Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0
List of Changes. 2/15 Update - Paladin Bosses Part 4:
Paladin's story mode is now compete, with a new boss added. We will likely tweak him after some feedback, but this should be the last boss-focused update. Next up: Remaining features and fixes before 1.0 launch!
List of Changes. 1/20 Update - Pay Shrines:
Now you can finally spend your excess gold, even after running out of character upgrades to buy. Read below for details. At least one more update coming this week, as we roll out the changes to finish Paladin's story. After that it looks like mostly cleaning up and some extra features and fixes before 1.0 launch.
List of Changes. 3/30 Update - Credits Level and Mouse Keybinds:
New update that adds the credits level! We changed it so that you get it at a different time from the mobile version.
List of Changes. 1/19 News Update:
Sorry for the delay! Holidays jumbled us up like usual, and after that we have been working on the remaining features for Wayward Souls 1.0 release. We should be hitting weekly updates again until we're ready to launch, currently planned for February or March. I just posted a small build that paves the way for an update coming over the weekend, with another update coming out later this week. The next update will have the Pay Shrines. After that, we're posting the changes to the Paladin bosses and finishing up that mode. Pay Shrines are like the blessing shrines, except you pay gold to use them. There is also an additional new buff type you can only get from these shrines. Each time you use another Pay Shrine in the same game run, it costs more. We added these as a way to spend all the gold you pile up after getting all the character upgrades. Pay Shrines are planned to appear at the end of Catacombs, 5 floors in Labyrinth, as a % chance in Endless, and also in Paladin's mode. When the pay shrines update is out, I'll post more details. We're hoping this ends up being a solution for the tons of gold people have, and also serves as a way to help those that get stuck or want to push further in Endless.. 12/13 Update - Arena Mode and Sound Optimization: This update introduces a new game mode, and also reduces the total filesize and memory usage of the game by compressing the sounds. Arena Mode unlocks after Gauntlet, and is intended to be a greater challenge. Let us know what you think!
List of Changes
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